_calculateArrowSide: function(arrowSide) {
let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
- let boxAllocation = Shell.util_get_transformed_allocation(this.actor);
- let boxWidth = boxAllocation.x2 - boxAllocation.x1;
- let boxHeight = boxAllocation.y2 - boxAllocation.y1;
+ let [minWidth, minHeight, boxWidth, boxHeight] = this._container.get_preferred_size();
let monitor = Main.layoutManager.findMonitorForActor(this.actor);
switch (arrowSide) {
case St.Side.TOP:
- if (boxAllocation.y2 > monitor.y + monitor.height &&
+ if (sourceAllocation.y2 + boxHeight > monitor.y + monitor.height &&
boxHeight < sourceAllocation.y1 - monitor.y)
return St.Side.BOTTOM;
break;
case St.Side.BOTTOM:
- if (boxAllocation.y1 < monitor.y &&
+ if (sourceAllocation.y1 - boxHeight < monitor.y &&
boxHeight < monitor.y + monitor.height - sourceAllocation.y2)
return St.Side.TOP;
break;
case St.Side.LEFT:
- if (boxAllocation.x2 > monitor.x + monitor.width &&
+ if (sourceAllocation.y2 + boxWidth > monitor.x + monitor.width &&
boxWidth < sourceAllocation.x1 - monitor.x)
return St.Side.RIGHT;
break;
case St.Side.RIGHT:
- if (boxAllocation.x1 < monitor.x &&
+ if (sourceAllocation.y1 - boxWidth < monitor.x &&
boxWidth < monitor.x + monitor.width - sourceAllocation.x2)
return St.Side.LEFT;
break;